Design Case Study - Parallel Studios

This week we have another "first" (after the sketching tutorial last time). Instead of images and examples prepared specifically for a tutorial I managed to get permission to show a deep-dive into the creation of an actual client project. After the suggestion of one of our members here I chose the above image which is actually part of a series of images within the same environment.
What's included:
- 90min video with narration
- Designing for a client project, working with a brief, reference and expanding existing design language from characters and vehicles to environments and architecture
- Analysis and breakdown of sketches and work-in-progress images to show how to work with client feedback, continuously improve designs within given parameters, make decisions and arrive at a result everybody is happy with
- A look into the 3D environment both as a work-in-progress and final, notes on plugins used, materials and lighting
- Overview of the final assembly of images in 2D application